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Coin Maker Simulator Guide

Coin Maker Simulator Basics: Your First Day in the Dungeon

Quick answer

The demo loop: keep the cell clean → ring the wall bell for an order → pin the scroll to the board → craft and stamp coins → deliver them to the guard. Leftover coins go into the storage chest and become your balance.

The demo opens with a narration straight out of a fairy tale gone wrong: you were the king's master of coin, comfortable in your bed, when cold hands dragged you to the dungeon without a word. From here, everything runs on one loop — and the game teaches it to you in pieces.

Before you can get orders: clean the cell

Your first real task isn't minting anything. The guard won't hand out work until the place is tidy, and he says it plainly: you can't get orders while the cell is a mess.

  • Cobwebs burn away with the torch. They come back on their own over time, so this becomes a recurring chore, not a one-off.
  • Dirt on the floor is the broom's job — you'll find it right after the torch tutorial.

Ring the guard's dialogue when you're done; he acknowledges the cleanup and only then explains the orders system.

Getting orders: the bell and the board

The dungeon cell with its order board, bell and torch — the three objects your whole loop runs through.

Screenshot: the order board (center wall), bell (left of it) and torch (right) — your daily triangle.

  1. Ring the bell on the wall. A scroll with the king's order drops out.
  2. Pin the scroll to the order board so you don't forget it. The board shows exactly how many coins are wanted.
  3. Make the coins. Early orders are simple: the game hands you blanks, and your job is the final step — the stamp. Stamping is usually the last step in completing a coin, and every coin needs the crown mark before it counts.
  4. Deliver. Place the finished coins in the delivery area, then knock on the door and tell the guard the delivery is ready.

Extra coins go in the chest

Orders pay in whole coins, and plates don't always split into the exact number you need. The guard's rule: extra coins go into the storage chest, and adding coins to the chest increases your balance. That balance is what you spend at his shop, so nothing is ever wasted — treat the chest as your bank, not a trash can.

Your first purchases

With a few deliveries banked, the guard starts trading: a table and chair (so you're not stamping on the floor), the coin punch, and the tools behind it — an axe and tongs. The punch is the upgrade that changes the game: from then on you cut your own blanks instead of waiting for handouts. How that production chain works is the coin crafting guide.

Completing orders also earns king's favor, which unlocks the shop's better stock. Favor prices escalate the more you claim — see king's favor & shop before you start spending.
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